Posts Tagged ‘interactive’

human antennae

‘Human Antenna’ is a project by Swiss designer Florian Kräutli who is currently working in the Netherlands. It is another example of soft technology that I love so much!


The lush, white carpet is interwoven with conductive thread and transforms anyone who stands and walks across the carpet into a human antenna.

The carpet picks up the radio waves which your body receives and makes them “hearable.” When walking on the carpet you can tune it to a certain frequency, similar to the tuner of a radio.

Conductive Carpet

I really love the idea of engaging with the things in our home to make them come ‘alive.’ Without the user, the carpet is silent and functions in a regular way. Walking across it completely transforms it into an interactive soft technology and brings a new element of sound into the environment.

almost there…

Ok, so by the end of the day, I was jumping around the WIP lab with joy!

That’s right, you guessed it: success. The changeover to the lilypad arduino went smoothly, and when we hooked it up to the battery power source everything worked!So now the technology pieces must be integrated into the garment. This will involve some temporary tacking and pockets, because we’re not sure exactly how it will work/feel once it is part of the vest. So before permanently altering the garment I’ve worked so hard on, we’ll try some arrangements and continue to develop that aspect later. But for now, we are both very happy with what we have. :)

Although it’s not done yet, I’ve posted some photos of the vest (a work in progress).So everyone will just have to wait and see how the whole thing looks together tomorrow morning.

img_38401 img_3845

Good luck everyone!

communication is the key

Success at last!!

Thanks to the code Bryan helped us write, and some soldering skills from Holly and I, we have built upon what we have got so far, and today we were able to get the HRMI to communicate with the arduino! In short, we successfully asked the HRMI for a heart rate, the arduino calculated what “track” we should then be at, and moved the MP3 player to the correct track number! I was wearing the heart rate monitor, and it was playing different tracks as my heart rate changed. We were so excited and happy that it worked that my heart rate was increasing and the tracks were changing accordingly! It was brilliant, believe me.

The image I’ve posted is a screen shot that shows ‘proof’ that we got it to work. We are just a bit scared that once we try to transfer everything from the breadboard to the lilypad that something might screw up. So I’ve ‘documented’ the achievement as best I could.

In order to get the HRMI to talk to the arduino, we had to change some of the settings on the HRMI that came as factory default (this was the key). We needed to install the OPO jumper so that the HRMI could operate on I2C signals. This meant that we also had to uninstall the SJ1 jumper.

The next step is to move everything from the breadboard to the lilypad, which is, as I mentioned, the scariest part.

Cross your fingers for me**

project process

As the long weekend rolls along, I’ve been madly trying to complete my project. Holly is working on the sound files, and I have been busy programming and sewing. We have established the heart rate ranges we would like to work with, and Holly is busy editing the “sounds” that go with each of those ranges.

The next step was to create a logic-flow chart, which would form the foundation for writing our program. I had some help here, along with the programming, from the lovely Bryan (thank you Bryan!). Once the logic was written, the rest was easy for Bryan, and started to make some sense for me.

The ’sketch’ for now works as follows:

- we can now give the sketch a random heart rate, and it will calculate which track the MP3 player should play, and successfully move to that track. Believe me, it sounds much easier than it actually is! The last step now is to successfully get the heart rate monitor interface (HRMI) to talk to the arduino, which is what we are having problems with now.

I’m quite well versed in sewing, so this project has been fairly straightforward in terms of creating the wearable portion. The trickiest part is always creating the pattern. Holly and I want to create a high-collared garment, so that the speaker can be embedded within the collar next to the wearer’s ear. The collar is going to be higher on the speaker side, and then scrunch down on the other side, so the wearer can hear the environmental sounds as well. The photos I’ve posted show the beginnings of patterning, with a paper and mannequin mock-up, and then me wearing the very crude garment that I’ve thrown together, before the tailoring and adjustments I’ve made now.

an idea evolves

heartbeathoodieIt’s about that time….

Time for everyone to choose a direction and go with it! Time for us to share our ideas! And time to get working!! I am collaborating with ECUAD Masters student Holly Schmidt for the interactive wearables project. The idea is to work with the human heart rate, and externalize the interior sound of the body and the heart beating.

I wanted to see what else was out there using heart rate, and I came across Diana Eng’s project, Heartbeat Hoodie.

The hoodie uses a heart rate sensor and a camera to take pictures whenever your heart rate increases. The photos automatically upload to a blog that you can refer to or share with your friends. According to Eng, it is intended as a form of involuntary blogging.

“The camera is wired discreetly through the seeming of the garment to a basic stamp that communicates with a wireless heart rate monitor. The basic stamp uses an algorithm to analyze the heart beat for increases that might signify a moment of excitement or interest as opposed to physical exercise.”

The conecpt behind this project is useful for Holly and I because it is taking data from the heartrate and turning it into something else, something external. It also creates visual data from ‘excitment’ from the monitor involunatarily, which could provide some evidence or something you were not aware you were ‘excited’ about. It’s an interesting way of externalizing something internal, and the involunatry aspect is especially appealing to me.

hugging walls

I was struggling with the idea of interactive and wearables today, and what I could possibly make for my final project. Wearables always make me think of textiles, which made me think: what if I made something interactive using textiles? Maybe its not something you physically wear, but rather something made from (or incorporating) textiles. What if I used technology with the textiles that encompass my sleeping environment? Or what if I used technology of some sort with upholstery fabrics for interactive seating….the possibilities are endless!!

Here is an example of a different take on the idea of “interactive” using textiles:This is the anonymous hugging wall from Keetra Dean Dixon. There are two arms sewn in into the wall, so that you can either be the hugger, or the hug-ee, depending on what side you stand, or what mood you’re in.

I like the annonymous way of connecting with people, and I love the spin on “interaction” and the use of textiles. If walls can “come alive” and give out hugs, in what other ways can we engage with our environment? And what if all normally hard, rigid surfaces (like walls) were suddenly made of fabric and textiles? Wouldn’t that be interesting….

Jacket for the lonely

Even though I am fascinated by wearable technology, I think it is also important to look at good design that does not heavily rely on computational devices or smart textiles: low-tech or no-tech. I am extremely interested in work that promotes social interaction, especially since much of the work out there encourages independence and self-sufficiency.

Designed by Aamu Song and Johan Olin, Takkiainen is a jacket for lonely people. It is designed to help the wearer to get in contact with others. Since we brush each other by with our clothes everyday while moving around in the city, clothing can be used as a medium for meeting people.

What if the other objects we brushed past each day also had surfaces that engaged us in a similar way? I wonder if there is a way to incorporate the same idea into a garment using some form of technology. Maybe its technology that is making us so isolated, but maybe, just maybe, we can use its power for good instead of evil. Who knows?

fashion victims

I am extremely interested in design work that makes the invisible visible. The Fashion Victims project from Agnelli Davide, Buzzini Dario, and Drori Tal from the Interaction Design Institute Ivrea does just that. They have designed a collection of garments that react (respond and change) according to the surrounding mobile phone calls. The act of making a phone call has become and invisible part of our lives. Where the physical consequences are less visible, the social consequences are becoming more and more apparent.

I love this project because it is visual feedback for something we might not otherwise keep track of. On average, we connect more with people electronically in a day that we do in person. Wouldn’t it be nice to be reminded to get off our phone and interact with someone in person every now and then?

“By producing a physical result with every call, the mobile phone is revealed in all of its pervasiveness and intrusiveness: its tendency to violate the private space we potentially have within the public context. Will your behaviors change once you’ll carry this bag around? And what about the people surrounding you? How many conversations will you be engaged into?” (excerpt from cite).

The bag serves in both a functional and fashionable way. The user can turn the interactive component on or off. Once the bag has reached a point where the user does not want it to be stained anymore, the mechanism can be pulled out, and the bag can function as just a bag once more (And the user can return to using there cell phone for obscene amounts of time, as per usual).

the history of a thing

Rips, tears, stains, holes and patches…. these are some of the marks left behind that tell a story for an item of clothing. There is physical evidence, wear and tear, a history. I wonder how this idea can be incorporated into wearables using technology. The History Tablecloth was created as part of the Equator Project with the Royal College of Art’s Interaction Design Research Department. The table cloth draws attention to the flow of objects over a surface in the home by signalling how long things have been left upon it. If an object is left on the table for a while, a glowing halo forms beneath it that grows slowly over time, until the object is moved. It uses electroluminescent inks printed onto a flexible substrate.

The project has me wondering: “what happens if an article of clothing can tell a story like this?” Besides the blemishes in the fabric, how else can a wearable display its history? What else can clothing tell us? What interesting secrets can articles of clothing keep? And how can we allow the clothing to express itself?